COM

Mobile App

UX Research

UX Design

UI Design

CineCorn
Google UX Design Certification

CineCorn is a mobile app created for the Google UX Design certification project, focusing on seamless snack ordering for moviegoers. It allows users to browse, customize, and purchase snacks conveniently before or during their cinema visit.

Project Overview


The Product

CineCorn is a mobile app for moviegoers to pre-order snacks before arriving at the cinema


Project Duration

November 2023 - February 2024


My Role

UI/UX Designer


Responsibilities

User Research, Wireframing, UI Design (High-fidelity mockups), Prototyping


The Problem

Ordering snacks often face long lines and limited time to choose snacks that match their preferences before a film starts.


The Goals

Order snacks quickly & easily, and then choose snack options based on preferences.

Understanding the User

User Research
Persona
Problem Statement
User Journey-Maps

User Research:
Summary

Some users shared frustrations about long snack queues, limited options, and lack of customization. Most wanted a quicker way to pre-order snacks based on their preferences and pick them up easily when arriving at the cinema.

User Research:
Pain Points


Pain Point 1

Annoyed at having to spend a long time in queues to order snacks, reducing the time available to enjoy the film.


Pain Point 2

Frustrated if snack options are limited or do not match personal preferences, diminishing the overall movie-watching experience.


Pain Point 3

Uncertain about snack availability upon arrival, leading to disappointment or last-minute changes in choice.


Pain Point 4

Inconvenienced by the lack of a preview or customization option when ordering snacks, making it hard to choose the right items.

Persona:
Sarah Tan

Problem Statement

Sarah Tan is a Finance Consultant, who needs to order & seeking diverse snack options quickly and easily through the app because she want to choose the snack based on her personal preferences and don’t want to waiting for too long.

User Journey-Maps

User journey maps are visual diagrams that show the steps a user takes to achieve a goal, highlighting their actions, thoughts, and emotions along the way.

Starting the Design

Digital Wireframes
Low-Fidelity Prototype
High-Fidelity Prototype

Digital Wireframes

Digital wireframes are basic, visual layouts created on a computer to outline the structure and functionality of a page or screen.

Low-Fidelity Prototype

Low-fidelity prototypes are simple, rough layouts used to test ideas and user flow early in the design process.

High-Fidelity Prototype

High-fidelity designs are detailed mockups that closely resemble the final product in look and function.

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